Right, I think the difference between an unreachable destination, and a captive portal or walled garden, is that we expect the captive portal style interaction to be an Operating System-level action, and one that will have consequences on everything the device does while associated to a given network. You can certain use spoofed ICMP to disrupt connections, but (a) the user would notice and (b) you're not causing the Operating System to change behavior. When the OS thinks it is on a captive network or not, it will change what network it considers primary/usable, which may potentially be invisible to the user other than an icon change. I would be able to go onto a captive network, start sending out ICMP messages, and potentially bump other people's connection off the network. Having the UE fetch some resource in order to determine captive state, especially if that resource can be somehow signed, makes it much harder for an attacker to cause the OS to take silent behavior. Tommy
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